AI Insights · Timothy · October 2024
Top 5 Slime Games on Android in Latin America: Q3 2024 Performance
Discover the performance trends of the top 5 slime games on Android in Latin America during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the slime games category on Android in Latin America showcased intriguing trends, with notable performances from the top 5 apps. This analysis, courtesy of Sensor Tower, delves into the specifics of downloads, revenue, and active users.
Bruno - My Super Slime Pet maintained a strong presence, with weekly downloads peaking at around 226K in early July. Revenue experienced a slight fluctuation, reaching approximately $213 in early August, while weekly active users consistently exceeded 1.8M, showing a gradual increase towards the end of the quarter.
Super Slime Simulator: DIY Art saw an upward trend in weekly downloads, peaking at 100K mid-July. Revenue remained relatively stable, hovering around $100, with a noticeable rise to $124 in late September. The app engaged over 400K active users weekly by the end of the quarter.
Super Slime - Black Hole Game experienced a notable decline in weekly downloads, from 103K at the start of July to 23K by the end of September. Revenue showed some recovery in September, peaking at $89 in the second week. Active users fluctuated, with numbers decreasing from 359K to 250K over the quarter.
My Talking Slimy: Cat Friends displayed a strong revenue growth, climbing from $4.4K in July to peaking at $8.1K in late September. Downloads increased significantly, with a high of 51K in early September. The app maintained a steady active user base, reaching over 150K by early September.
Slime Simulator Time: 3D ASMR had modest download numbers, with a peak of 6.8K at the end of September. Active users followed a similar pattern, remaining around 23K by the end of the quarter.
For more detailed insights into these trends, visit Sensor Tower's platform.